
* 19th Japan Media Arts Festival – Jury Selection
*Nominated at the A MAZE. Awards 2016
*La Mama / Culture Hub NYC 2016 – Resident Artists
W.U.R.M.: Escape from a Dying Star is a two-player immersive space survival game. The game is centered around a physical structure, the spaceship (WURM) itself. The ship is built of foam core and 3d printed materials, with a fully operational control panel and wearable electronic vest. The panel and vest house several controls, which the Pilot must adjust during flight in order to survive. The Pilot is unable to determine where the controls should be set, however, without the guidance of the second player, the Base Command.
A generative audio-visual system built in Processing and Pure Data reacts to the manipulations of the controls by the pilot, which in turn alter the course of the spaceship, creating an increasingly complex feedback loop. Random generation of the initial environmental constructs ensure a unique experience for each player.
The Pilot is able to manipulate several controls, including Hyperdrive, Oxygen, Modulation, and Particle Splitters. Each control has a unique effect on the audio-visual environment and gameplay. If the Hyperdrive is set too low for too long, for example, the Pilot's WURM will be damaged. If too much damage is accumulated during play, the WURM explodes and the two players are met with defeat. With enough trust and communication, however, Base Command will safely guide the Pilot to the other side of the wormhole.
WURM was conceived of during a residency at Concordia University's Hexagram Lab in Summer 2015. The team is comprised of Grayson Earle (programming, electronics), Monica Rikic (programming, wearables), Jessica Blanchet (wearables, electronics), Hang Yue Wong (fabrication, 3d printing/design), and Peter Van Haaften (audio)
With the support of: